Modifiers |
Defense (ac)
Defense vs. Missile (ac-miss)
Defense vs. Melee (ac-hth)
Damage Reduced by (red-dmg)
Damage Reduced by (red-dmg%)
Enhanced Defense (ac%)
Magic Damage Reduced by (red-mag)
to Strength (str)
to Dexterity (dex)
to Vitality (vit)
to Energy (enr)
to Mana (mana)
Increase Maximum Mana (mana%)
to Life (hp)
Increase Maximum Life (hp%)
to Attack Rating (att)
Increased Chance of Blocking (block)
to Minimum Cold Damage (cold-min)
to Maximum Cold Damage (cold-max)
(cold-len)
to Minimum Fire Damage (fire-min)
to Maximum Fire Damage (fire-max)
to Minimum Lightning Damage (ltng-min)
to Maximum Lightning Damage (ltng-max)
to Minimum Poison Damage (pois-min)
to Maximum Poison Damage (pois-max)
(pois-len)
(dmg-min)
(dmg-max)
(dmg%)
Damage Taken Goes To Mana (dmg-to-mana)
Fire Resist (res-fire)
to Maximum Fire Resist (res-fire-max)
Lightning Resist (res-ltng)
to Maximum Lightning Resist (res-ltng-max)
Cold Resist (res-cold)
to Maximum Cold Resist (res-cold-max)
Magic Resist (res-mag)
to Maximum Magic Resist (res-mag-max)
Poison Resist (res-pois)
to Maximum Poison Resist (res-pois-max)
Fire Resist (res-all)
to Maximum Fire Resist (res-all-max)
Fire Absorb (abs-fire%)
Fire Absorb (abs-fire)
Lightning Absorb (abs-ltng%)
Lightning Absorb (abs-ltng)
Magic Absorb (abs-mag%)
Magic Absorb (abs-mag)
Cold Absorb (abs-cold%)
Cold Absorb (abs-cold)
(dur)
Increase Maximum Durability (dur%)
Replenish Life (regen)
Attacker Takes Damage of (thorns)
Increased Attack Speed (swing1)
Increased Attack Speed (swing2)
Increased Attack Speed (swing3)
Extra Gold from Monsters (gold%)
Better Chance of Getting Magic Items (mag%)
Knockback (knock)
Heal Stamina Plus (regen-stam)
Regenerate Mana (regen-mana)
Maximum Stamina (stam)
(time)
Mana stolen per hit (manasteal)
Life stolen per hit (lifesteal)
to Amazon Skill Levels (ama)
to Amazon Skill Levels (pal)
to Amazon Skill Levels (nec)
to Amazon Skill Levels (sor)
to Amazon Skill Levels (bar)
(herb)
to Light Radius (light)
(color)
Requirements (ease)
Faster Run/Walk (move1)
Faster Run/Walk (move2)
Faster Run/Walk (move3)
Faster Hit Recovery (balance1)
Faster Hit Recovery (balance2)
Faster Hit Recovery (balance3)
Faster Block Rate (block1)
Faster Block Rate (block2)
Faster Block Rate (block3)
Faster Cast Rate (cast1)
Faster Cast Rate (cast2)
Faster Cast Rate (cast3)
Poison Length Reduced by (res-pois-len)
Damage (dmg)
Hit Causes Monster to Flee (howl)
Hit Blinds Target (stupidity)
Ignore Target's Defense (ignore-ac)
Target Defense (reduce-ac)
Prevent Monster Heal (noheal)
Half Freeze Duration (half-freeze)
Bonus to Attack Rating (att%)
to Monster Defense Per Hit (dmg-ac)
Damage to Demons (dmg-demon)
Damage to Undead (dmg-undead)
to Attack Rating against Demons (att-demon)
to Attack Rating against Undead (att-undead)
Throwable (throw)
to Fire Skills (fireskill)
to All Skills (allskills)
Attacker Takes Lightning Damage of (light-thorns)
Freezes target (freeze)
Chance of Open Wounds (openwounds)
Chance of Crushing Blow (crush)
Kick Damage (kick)
to Mana after each Kill (mana-kill)
Life after each Demon Kill (demon-heal)
(bloody)
Deadly Strike (deadly)
Slows Target by (slow)
Cannot Be Frozen (nofreeze)
Slower Stamina Drain (stamdrain)
(reanimate)
Piercing Attack (pierce)
Fires Magic Arrows (magicarrow)
Fires Explosive Arrows or Bolts (explosivearrow)
to Amazon Skill Levels (dru)
to Amazon Skill Levels (ass)
(skill)
+%d to Javelin and Spear Skills (skilltab)
(aura)
%d%% Chance to cast level %d %s on attack (att-skill)
%d%% Chance to cast level %d %s on striking (hit-skill)
%d%% Chance to cast level %d %s when struck (gethit-skill)
(sock)
to Minimum Fire Damage (dmg-fire)
to Minimum Lightning Damage (dmg-ltng)
+%d magic damage (dmg-mag)
to Minimum Cold Damage (dmg-cold)
to Minimum Poison Damage (dmg-pois)
(dmg-throw)
to Minimum Damage (dmg-norm)
Defense (ac/lvl)
Enhanced Defense (ac%/lvl)
to Life (hp/lvl)
to Mana (mana/lvl)
to Maximum Damage (dmg/lvl)
Enhanced Maximum Damage (dmg%/lvl)
to Strength (str/lvl)
to Dexterity (dex/lvl)
to Energy (enr/lvl)
to Vitality (vit/lvl)
to Attack Rating (att/lvl)
Bonus to Attack Rating (att%/lvl)
to Maximum Cold Damage (dmg-cold/lvl)
to Maximum Fire Damage (dmg-fire/lvl)
to Maximum Lightning Damage (dmg-ltng/lvl)
to Maximum Poison Damage (dmg-pois/lvl)
Cold Resist (res-cold/lvl)
Fire Resist (res-fire/lvl)
Lightning Resist (res-ltng/lvl)
Poison Resist (res-pois/lvl)
Absorbs Cold Damage (abs-cold/lvl)
Absorbs Fire Damage (abs-fire/lvl)
Absorbs Lightning Damage (abs-ltng/lvl)
(abs-pois/lvl)
Attacker Takes Damage of (thorns/lvl)
Extra Gold from Monsters (gold%/lvl)
Better Chance of Getting Magic Items (mag%/lvl)
Heal Stamina Plus (regen-stam/lvl)
Maximum Stamina (stam/lvl)
Damage to Demons (dmg-dem/lvl)
Damage to Undead (dmg-und/lvl)
to Attack Rating against Demons (att-dem/lvl)
to Attack Rating against Undead (att-und/lvl)
Chance of Crushing Blow (crush/lvl)
Chance of Open Wounds (wounds/lvl)
Kick Damage (kick/lvl)
Deadly Strike (deadly/lvl)
Repairs %d durability per second (rep-dur)
Replenishes quantity (rep-quant)
Increased Stack Size (stack)
Defense (ac/time)
Enhanced Defense (ac%/time)
to Life (hp/time)
to Mana (mana/time)
to Maximum Damage (dmg/time)
Enhanced Maximum Damage (dmg%/time)
to Strength (str/time)
to Dexterity (dex/time)
to Energy (enr/time)
to Vitality (vit/time)
to Attack Rating (att/time)
Bonus to Attack Rating (att%/time)
to Maximum Cold Damage (dmg-cold/time)
to Maximum Fire Damage (dmg-fire/time)
to Maximum Lightning Damage (dmg-ltng/time)
to Maximum Poison Damage (dmg-pois/time)
Cold Resist (res-cold/time)
Fire Resist (res-fire/time)
Lightning Resist (res-ltng/time)
Poison Resist (res-pois/time)
Absorbs Cold Damage (abs-cold/time)
Absorbs Fire Damage (abs-fire/time)
Absorbs Lightning Damage (abs-ltng/time)
(abs-pois/time)
Extra Gold from Monsters (gold%/time)
Better Chance of Getting Magic Items (mag%/time)
Heal Stamina Plus (regen-stam/time)
Maximum Stamina (stam/time)
Damage to Demons (dmg-dem/time)
Damage to Undead (dmg-und/time)
to Attack Rating against Demons (att-dem/time)
to Attack Rating against Undead (att-und/time)
Chance of Crushing Blow (crush/time)
Chance of Open Wounds (wounds/time)
Kick Damage (kick/time)
Deadly Strike (deadly/time)
(pierce-fire)
(pierce-ltng)
(pierce-cold)
(pierce-pois)
(indestruct)
(%d/%d Charges) (charged)
(extra-fire)
(extra-ltng)
(extra-cold)
(extra-pois)
to Minimum Fire Damage (dmg-elem)
to Minimum Fire Damage (dmg-elem-min)
to Maximum Fire Damage (dmg-elem-max)
to Strength (all-stats)
(addxp)
(heal-kill)
(cheap)
(rip)
(att-mon%)
(dmg-mon%)
(kill-skill)
(death-skill)
(levelup-skill)
(skill-rand)
(fade)
(levelreq)
(ethereal)
(oskill)
(state)